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Studio TRIGGER Launches Patreon to Support Staff, Create Content

July 7, 2018 12:00pm
by Jacob Parker-Dalton & Lachlan Johnston

The legendary Studio TRIGGER has always been a forward-thinking studio; coupled with their independent spirit and explosive original style, and it'll come as no surprise that they have jumped the pack yet again and gone out of the box for their latest venture. You might remember just a few short years ago when Studio TRIGGER looked to fans around the globe to help fund the studio's latest animated project, Little Witch Academia. Now, they're looking to the global anime community for something a little longer-lasting, coming in the form of their recently launched Patreon.

Patreon has seen rapid growth in the past couple of years due to it’s ability to directly connect fans with creators both financially and communicatively and Studio TRIGGER intend to use it just for that. As a studio that values communication with its fans, they hope that Patreon will allow more direct communication through the utilization of their Patreon feed, which can be unlocked by merely pledging $1. Furthermore, they admit that they have had to scrap ideas in the past - particularly when it comes to merchandising and that Patreon could help them to earn an “extra buck or two.”

The Patreon was announced during the TRIGGER panel at Anime Expo 2018 and currently features two pledge tiers. Funilly enough, the announcement was also meant to go live during the panel too until the realization of the lack of internet in the convention room sunk in. The “TRIGGER Supporter” tier is available for $1 and will grant fans access to a .jpg file of the image drawn during planned drawing livestreams with the studio's animators and artists, and the “TRIGGER Happy” tier is available for $5, which grants fans the same rewards from the previous tier as well as access to the studio file that will have all of the layers of the image attached.

Obviously, the Patreon will reward fans of the studio’s work, as well as those fans more keenly interested in how TRIGGER staff work by examining the layers of the image file. But more than that, the launch of the Patreon promises more direct contact with the fans than ever before. Previously, TRIGGER has always had to consult with financiers and producers to secure funding for projects and thus produce works for fans, but with the launch of the Patreon that dynamic could quickly change. Although it would be naïve to suggest that full animated projects could be realized off the Patreon - the most TRIGGER have been able to do with crowdfunding was the Little Witch Academia OVAs, after all - it certainly spells an interesting future for merchandising in particular. Producing merchandise that the fans want, for a price that the fans choose - that certainly sounds like an interesting prospect.

That being said, the Patreon is very much being set up right now, with the first drawing livestream yet to be scheduled, and with much of the initial income from the Patreon going to be used to buy equipment for said livestream. Currently sitting at just under $4,000 USD at the time of writing, with over 1,200 backers in its first 24 hours, it's easy to see things are going quite well. It's no secret that some of the greatest Studio TRIGGER works are the ones where they're given complete creative freedom, something that's difficult to achieve without self-funding; giving all the more reason to be excited about this project.

You can check out the Studio TRIGGER Patreon, here.

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‘Zombieland Saga’ Zombie Idol Unit Holds First Live Concert

December 17, 2018 5:17pm
by Jacob Parker-Dalton

This weekend saw the massive family of Cygames properties descend on Makuhari Messe in Chiba for the annual ‘CygamesFes.’ And among the many properties there, from Granblue Fantasy to Uma Musume, there was definitely one which many had their eyes on - that of Zombieland Saga, who saw their zombie idol unit Franchouchou perform for the first time in concert.

Six out of its seven members performed many of the key songs shown of the series thus far, which at the time of writing is about to air its final episode. These include the insert songs "Mezame Returner" as well as the opening and ending songs "Adabana Necromancy" and "Hikara e." Only Yamada Tae’s voice actor Mitsuishi Kotono was not present, although she did send a letter of support along with the anime’s director Munehisa Sakai.

For a first live, the reception from fans seems to be overwhelmingly positive, as many of those who had waited all day to see the debut concert of this rising star of the virtual idol world were not disappointed. They even nailed the strange yet enthralling robot walk from "Mezame Returner", which is just one example of how the six girls absolutely nailed it. Safe to say, the atmosphere in the venue was electric.

One particularly interesting moment in the concert came during one of the first MCs. As you’ll know if you watch the show, the ‘saga’ in the title also refers to the setting of the show, that of Saga prefecture in Kyushu. It’s a pretty long way from Chiba, so when one of the members of Franchouchou asked if anyone had come from Saga, she was pretty taken aback when a fair few people waved their penlights and shouted in affirmation. I’m sure that Mamoru Miyano’s producer character Tatsumi Kotaro would be very proud that some people from his precious Saga made the long, long journey.

Furthermore, the final MC of the live saw each member give their farewells, and protagonist Sakura Kirishima’s voice actor Hondo Kaede very clearly expressed her desire for the series to continue further, into a “second, third season or even a movie.” Of course, it’s ultimately up to the producers at Cygames to decide what becomes of the series, but with the amount of attention and love the series has been getting this season, I very much doubt this’ll be the last we see of the zombie girls - especially as they gear up for their second live event this March, in Shinagawa.

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Kaito Kid to Take Over Upcoming ‘Detective Conan’ Universal Studios Japan Attractions

December 17, 2018 4:01pm
by Jacob Parker-Dalton

It’s not long to go now before the start of 2019, and what is shaping up to be a fantastic year at Universal Studios Japan for anime and manga fans. Perhaps more than anything else, there’s even better news for fans of Detective Conan, which is making another appearance this year as part of the ‘Cool Japan’ initiative, as each of the attractions will tie heavily into the franchise’s upcoming 23rd theatrical outing, Fist of the Blue Sapphire.

The ‘real escape’ attraction is a particularly notable example of this. Titled ‘Prologue of the Blue Sapphire,’ the attraction will see parkgoers thrust into a mystery in a Western mansion with the upcoming film’s Kaito Kid as the antagonist. Not only will the attraction see you working alongside Conan and various other characters to solve a mystery, but as the title suggests, that mystery will actually serve as a ‘prologue’ for the upcoming film - possibly giving some backstory or key plot elements to those who manage to get through it.

Of course, this presents quite a big problem for USJ - how far do they go? By fully committing to the ‘prologue’ premise and offering key information to fans who come to the park, they could attract more hardcore fans, who would come in droves. Yet, this would put those who wouldn’t be able to come to the park at a disadvantage, with also the possibility of being spoiled before the film’s April premiere. This is particularly pertinent for overseas fans, and considering that the upcoming film will take place overseas, in Singapore, Universal Studios Japan should think very carefully about this.

Thankfully, however, the way that the other attractions tie into the film shouldn’t be too problematic. The ‘mystery rally’ attraction which is returning once more this year will see parkgoers solving clues left behind by Heiji Hattori to foil another plot by Kaito Kid. From the information available, it seems like the story behind this will be fairly inconsequential, but it should still work in building hype for the film by emphasizing the role of Kid.

Furthermore, one of Kid’s self-proclaimed rivals is also set to make an appearance through this year’s ‘mystery restaurant’ attraction. Jirokichi Suzuki, who has been (unsuccessfully) setting traps for Kid for much of his life, is giving it another go by opening a new restaurant with a state-of-the-art security system and a precious jewel for bait in USJ. Restaurant goers will work alongside Shinichi Kudo and Makoto Kyogoku to foil Kid’s heist, all while enjoying the delicious themed food on offer.

Makoto is also a key character in the upcoming film alongside Kid, so it’s pretty clear that the attractions this year are focused on promoting the movie. That being said, last year was the same, with a heavy focus on antagonist Amuro Toru, so it’s safe to say that this more direct promotional element to the USJ Conan attractions will be a continuing element going forward.

And while Conan may be a big enough franchise to warrant exception, I can’t but think if this promotional element will also be incorporated into the other ‘Cool Japan’ attractions - particularly series like Evangelion and Lupin the Third, both of which have highly anticipated next installments.

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Two ‘Puyo Puyo’ Title’s Joining the SEGA AGES Lineup

December 17, 2018 3:32pm
by Alicia Haddick

The SEGA AGES lineup on Nintendo Switch has seen a variety of classic SEGA titles given new life on the hybrid console. Many have received enhancements which step them a cut above their original releases, such as with the recent SEGA AGES Outrun which brought in enhancements that included new music in addition to the classic soundtrack and widescreen support.

The latest titles to join this series were announced at SEGA’s own Puyo Puyo Championship December 2018, as it was revealed that the first two titles in the Puyo Puyo series, Puyo Puyo and Puyo Puyo Tsu, would be set for release in 2019.

These games did see a home console release at the time, however, it has been confirmed that these versions will be based on their arcade counterparts. These were originally developed by Compile and released in 1992 and 1994 respectively. Excitingly for fans of the series and the classic Puyo Puyo experience, both of these titles will receive online play for the first time, allowing players to compete with others for bragging rights.

While perhaps a surprising choice when considering that Puyo Puyo Tetris is already available on the system, with a version aimed at competitive players titled Puyo Puyo eSports released just 2 months ago, series veterans are likely to remain excited to revisit these original releases all the same.

Official websites for Puyo Puyo and Puyo Puyo Tsu are now live, and it’s currently unknown whether either of these SEGA AGES titles will receive an international release. English versions of the first arcade game do exist without an English translation for the latter title, while the majority of the Puyo Puyo franchise has remained Japan-exclusive. As these games get closer to release, though, we should find out one way or another what the international plans are for these new titles in the SEGA AGES series.

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Tetsuya Nomura Responds to Kingdom Hearts III Leaks

December 17, 2018 2:54pm
by Petrit Elshani

In response to the shocking Kingdom Hearts III leak that occurred on Friday, game director Tetsuya Nomura from Square Enix has come out with an official statement on the situation. In the address, Nomura thanks all of the loyal fans who have been warning each other about the circulating spoilers as well as doing their absolute best to avoid them. Almost having anticipated a leak, he gives a reassuring notice that neither the game’s epilogue or the secret ending (the biggest spoilers) are part of the games disc files, instead, being an update scheduled for the game’s launch.

This safety measure now serves as a reassurance to all the fans who were worried that major spoilers could appear on their social media feed at any moment. Nomura ends his statement with a very pleasant invitation to enjoy the game on its official release on January 29, 2019. 

 
 
 
 
 
 
 
 
 
 
 
 
 

An important message for #KingdomHearts III from Director Tetsuya Nomura.

A post shared by KINGDOM HEARTS (@kingdomhearts) on


Before moving on, I would just like to make it clear that we will not be discussing the spoilers here. That being said, the context surrounding the leak itself is a bit of an interesting story that fans might want to know. For those unaware, the leak started circulating some time on December 15th, after somebody on the Facebook marketplace listed that they had gotten their hands on a number of copies of the game and were selling them for $100. The Facebook user also posted some unseen footage of the game that they had recorded to prove that they had access to the real deal.

What struck fans as being extra upsetting was that the seller wasn’t even a fan of the games to begin with, and is said to have acquired thirty copies of the game through an acquaintance working at the manufacturing/printing company and just wants to sell them to make a quick buck. While the seller is now rumored to have been apprehended, fans should still be cautious about future leaks with the possibility that at least some of the stolen copies have now changed hands. Ten copies are said to have been sold, but it is unknown whether the seller was able to dispatch them. Though it is difficult to verify the postings, a spoiler-free, detailed twitter thread has surfaced from user @MysticDistance regarding the events that lead to this taking place.

The biggest take from all this has to be how dedicated the Kingdom Hearts community really is. With the firm anti-spoiler stance everyone has taken in response to the leak, as well as fans giving each other in-depth instructions as to how they can best avoid spoilers, it’s no wonder why Nomura thanked the community in his address. We wish everyone here the best of luck avoiding spoilers in the lead up to the game's launch.  

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Splatoon 2’s Pearl and Marina to Hold Concert at Game Party Japan 2019

December 17, 2018 1:16pm
by Alicia Haddick

Tokaigi Game Party Japan is a yearly gaming event held at the Makuhari Messe in Chiba, Japan, which allows people of all ages to get some hands-on time with a variety of games past and present. The event is highly popular, with 68,000 visitors in 2017 and over 4,000,000 people viewing the event’s livestream over the course of the weekend, where people were able to watch the various on-stage events or take part in the various exhibits on display.

Following on from their concert at last year’s event, and for the latest in a series of concerts that date back to the first game’s initial launch in 2015, it has been announced that there will be a Splatoon concert held at Tokaigi Game Party 2019, which is set for January 26 and 27 next year. For this concert, Pearl and Marina from the series’ latest title, Splatoon 2, will be returning in hologram form to sing and perform for attendees. 
 


Unlike at the event in 2018, it has been confirmed that a guest appearance from Callie and Marie from the original Splatoon will not occur, with the concert only featuring Pearl and Marina. A set list for the concert is also unannounced at this time. However, as with all events over the course of the weekend, this concert will be live-streamed for free on Nico Nico Douga on January 26 at 3 am EST, while the archived version will be uploaded to Nintendo’s YouTube channel shortly afterward.

While I’m unfortunately still waiting for an opportunity to attend one of these concerts for myself, they’re always a lot of fun to watch live or after the fact and I for one am very excited for this latest performance. With the game remaining astonishingly popular in Japan it’s no surprise to see more of these concerts being held and, even with new content no longer being added to Splatoon 2 as of this month, it would be a surprise if this was to be the last concert we see from these squid-tastic virtual performers.

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Granblue Fantasy Fighting Game Announced, Developed by Arc System Works

December 17, 2018 12:45pm
by Alicia Haddick

The popularity of Granblue Fantasy ever since it released for mobile devices in March 2014 can’t be understated. Alongside the massive success of the title on mobile devices the series has branched out and received an anime series in 2017 with a new console game titled Granblue Fantasy Project Re:Link previously announced to be on the way from series developer Cygames and Platinum Games.

Joining these projects following its announcement during this weekend’s Granblue Fantasy Fes 2018 at the Makuhari Messe is Granblue Fantasy Versus, a brand new 2D fighting game utilizing the IP and its characters which is being developed by Arc System Works.
 


Coming to PlayStation 4 in 2019, this brawler follows the formula of many of Arc System Works other fighting titles such as Dragon Ball FighterZ while utilizing the signature art style of the series itself. Music for the title will be handled by Stella Magna, a group who have previously handled much of the music for the series alongside famed composer Nobuo Uematsu.

Promised during this announcement was a ‘substantial’ story mode with eSports support for a competitive scene also being teased.

Despite the massive success of the game in its home nation of Japan, the series is still relatively unknown outside of the country due to the lack of an official release for any media related to the franchise aside from the anime on Crunchyroll. With an ambitious game in the works from Platinum Games alongside this 2D fighting game from Arc System Works, however, the series could be poised to make a big splash internationally if Cygames so desires.

Irrespective of this, Granblue Fantasy Versus looks like another visually impressive and fun brawler from the developer which many fighting game fans will be keeping a close eye on during the build-up to the title’s launch in Japan next year. Those interested in checking out further details, be sure to check out the game's official website.

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Yunomi Announces Signing to Asobi System

December 17, 2018 12:00pm
by Lachlan Johnston

While the entirety of 2018 has been completely wild for Tokyo-based trackmaker Yunomi, this past week alone has seen plenty of reason to celebrate. I wrote recently about the Yunomi x Kiato x Chloma "Fashion" drop that took place on Saturday, a collaboration that would see Kiato's illustrations brought to life with an original Chloma piece, while Yunomi scored a new original featuring Rinahamu, titled "Fashion", to tie it all in. Taking it just one step further, Yunomi this weekend announced his signing with entertainment group Asobi System.
 


For years now Yunomi has been praised both inside Japan and out as one of the major players in the "Post-Yasutaka Nakata" era of electronic musicians, a group largely influenced by the sounds of Nakata, while then adding their own spin and taking it to new heights. So seeing it all brought back to Asobi System, the very team behind Yasutaka Nakata, is somewhat ironic -- but it definitely isn't something to ignore.

Yunomi's wave of success isn't just due to his incredible production value and natural talents, but also due in no small part to a number of incredibly wise choices. From Yunomi's early days working alongside vocalist Nicamoq, where he would make his track stems readily available to eager remixers, all the way to his careful selection of idol groups to produce for, each move has proven to bolster his following massively. 

So while the signing to Asobi System isn't likely to change the sounds that we know and love from Yunomi, we can definitely expect to hear him in more and more places than ever before -- and that can only be a good thing. If you're yet to check out his works, I couldn't apologize more, and I definitely recommend you change that by visiting Yunomi's official website.

Congratulations to Yunomi, and we can't wait to see you continue on your journey towards astronomical success!

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